June 11th 2007 Posted to PSP2007年6月11日前邮寄至白鼠
StrmnNrmn has posted up an update on his N64 emulator for PSP.strmnnrmn已张贴更新他的N64模拟器的白鼠. He says that has managed to figure out why the Dynarec wasn’t working in Super Smash Bros. However after an investigation, he has come up with a temporary workaround which sees the Super Smash Bros running at a very impressive 30-40FPS in game on the PSP.他表示,已设法弄清楚为什么dynarec没有工作,在超级粉碎兄弟,但经过调查他想出了一个临时解决办法,认为超级粉碎bros运行在一个非常可观的30-40fps在博弈论的白鼠.
Quoted from StrmnNrmn:引述strmnnrmn:
"This is just a quick update to let everyone know I’ve finally figured out why the dynarec wasn’t working in Super Smash Bros. The problem has taken a lot longer to identify than I’d hoped - in part because it was a particularly tricky bug but also because I’ve not had as much time to work on Daedalus recently as I would have liked."这只是一个快速更新,让大家知道我终于想通了,为什么dynarec不工作超级粉碎兄弟的问题,已采取了很多再找出比我倒希望--部分是因为它这是一个特别棘手的错误,也因为我没有多少时间来工作达罗斯最近我也很喜欢.
Anyway, I managed to spend a few hours this weekend isolating the problem, and after a little experimentation I’ve been able to come up with a temporary workaround.无论如何,我会设法花费数小时本周末孤立的问题,过了不多的实验,我一直上不来提供一个暂时的解决办法. With the fix in place SSB is running at around 30-40fps in game on the PSP, which is very exciting.与固定在办学运行约30-40fps游戏对PSP的,这是非常令人振奋.
Now that I’ve identified the problem my next job is to come up with a permanent, robust solution to help fix similar problems in other roms.现在我找出了问题,接下来的工作就是想出一个永久的,鲁棒性解决方案,以帮助解决类似的问题在其他光碟. I also want to add some improved checks in the debug build to help spot other situations where this problem arises.我还要补充一些改进检查调试建立,以帮助其他现货的情况下,这一问题出现.
For those that are interested I’ll post an update shortly (within the next day or so) with some of the technical details."对那些有兴趣,我会后的一个更新很快(次日左右),一些具有技术细节进行商谈."
So hopefully we will see a new release in a few days.所以我希望我们会看到一个新的释放了数天.
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