Xbox 360 "Jasper" 65nm GPU in Production Xbox 360的“碧玉” 65纳米制程的GPU在生产
Chip process evolution is a usual thing in a console’s lifecycle, but rarely has it been as important as in the case of the Xbox 360.芯片的过程中的演变是一个平常的事,一个控制台的生命周期,但很少已被作为重要的情况一样, Xbox 360的。
Known for its relatively hardware fragility, the original design of the Xbox 360 would frequently fall to the “Red Ring of Death” failure, which Microsoft terms as the three flashing red lights.众所周知,其硬件相对脆弱,原设计的Xbox 360会经常下降到“红色环死”的失败,微软的条款,作为三闪动的红灯。 While improvements in cooling and a CPU die shrink to 65nm in the Falcon revision have surely improved the situation, the problematic GPU still sits with its 90nm process.而在改善冷却和一个CPU模具收缩到65纳米,在猎鹰修订有一定改善的情况下, GPU的问题仍然坐在其90奈米制程。
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