The Wost Celebrity Renders of All Time

Celebrities get caught in a lot of ugly situations. Half naked on the beach. Wasted at an all-night rave. Dazed and confused during a police mug shot. Puffy and discolored after a botched plastic surgery. Nothing, however, compares to the horror and humiliation of appearing in a videogame.

More: continued here

Vote: Top 10 Greatest Games of all time, The real list. Heres so far…

Regardless of genre, platform, and age; these are the greatest video games ever created. Don’t agree with the list? Place your vote or if you are a logged in, add a new item for others to vote on.

2) The Legend of Zelda: Ocarina of Time

3) Grand Theft Auto San Andreas

4) Final Fantasy X

5) Mortal Kombat

6) Halo 3

7) Final Fantasy X-2

8) The Legend of Zelda: Twilight Princess

9) Kingdom Hearts II

10) Star Wars Knights of the Old Republic

More: continued here

Top 10 Miyamoto Games

It’s difficult to imagine where video games would be today without Shigeru Miyamoto. Would Grand Theft Auto IV exist without the three-dimensional world pioneered by Super Mario 64 in 1996? More importantly, how well would 3D games play without Miyamoto’s innovations? Would there be item upgrades to unlock new areas of a game as popularized by Zelda in 1987? Would there be side-scrollers? Would there be action-adventure games? Would the platform genre exist at all?

Would we use "1-up" to reference an extra life as opposed to its original meaning of "player one’s turn"? Would there be analog sticks? Would there be motion-controls? Would video games have rebounded from the 1983 crash? Would there be Nintendo?

Some younger gamers may grow tired of the continual industry praise and glowing respect given to Miyamoto, but his far-reaching influence is ever present, whether you play his games or not. To pay homage to his numerous contributions, here are his 10 greatest games by today’s standards, taking into consideration his entire 84 game library either as a designer, director, or watchful producer.

More: continued here

Prince of Persia: The Sands of Time Retrospective

When Prince of Persia was released in 1990, it turned heads and raised eyebrows with its striking animation, elegant gameplay, and innovative style. A sequel, The Shadow and the Flame, quickly followed in 1993, expanding the scope of the original game and improving the look while still retaining the core gameplay that made the original so successful. It came as no surprise that this game was as well received as the first.

But then the Prince entered dark times. While creator Jordan Mechner pursued the graphic adventure genre with the critically acclaimed (but commercially unsuccessful) The Last Express, the Prince of Persia series sat idle. An attempt was made to update the game with 1999’s Prince of Persia 3D (known as Prince of Persia: Arabian Nights on the Dreamcast), but a rushed release and mediocre reviews made it a disappointing effort all around.

Things were not looking good for the Prince.

It was 2001 when Ubisoft approached Jordan Mechner with the idea of reviving the franchise. Mechner was reportedly skeptical at first, having lived through the lackluster reception of the most recent Prince title. But Ubisoft’s Montreal studio wooed Mechner with early demonstrations of the gameplay they had in mind. After seeing the kind of acrobatics that could be simulated with the newly released PlayStation 2 and Xbox, he was sold.

More: continued here

Games Will Follow Smoking Cigarettes - Unhealthy, bad, pure evil: gaming

Calin Ciabai writes:

”A few days ago I decided to put an end to my most disgusting habit: smoking and, as expected, most of my friends have rushed in to congratulate me. But the idea for this
weekend’s reading came after one of my oldest friends (and, at the same time, a guy that never played a video game in his life) told me something like: "Well done, bro! Now, you only have to stop wasting your life in front of flat screens and you’ll be perfect!". It was the moment it clicked. Everything became crystal clear. Invisible puzzle pieces were, in an instant, joined together, presenting me the big picture: games are like smoking!”

More: continued here

The rules of gaming

Sean Ridgeley writes

Reading the ‘Design 101′ column over on GameSetWatch got me thinking about The Rules of Gaming.

In the latest edition, Raven game designer Manveer Heir plays Crysis on the PC and lays out what he thinks the game does right, and what it does wrong. The main point he comes away with is this: consistency is key. And this applies to anything: usefulness of abilities, style of level design, whatever. Consistency is definitely key, in all types of games, perhaps most importantly RPGs. Ever play a good RPG for a solid 50+ hours, and then all of a sudden the plot starts to get really…stupid? That can ruin a good game.

More: continued here

Prince of Persia Retrospective

With the rise of the platform game in the mid-’80s, gamers became used to a particular formula: A wacky character races headlong through cartoony levels, bumping bricks, picking up shiny objects, and bouncing on bad guys. Simple in concept (and usually in execution), these games relied primarily on quick reflexes and plenty of power-ups.

And then Prince of Persia came along.

More: continued here

EA slowly taking Madden out of the Madden franchise

A Gamertell writer has noticed that the legendary John Madden seems to be slowly slipping out of the videogame franchise that bears his name, speculating that it may be an intentional move by EA. From the article:

"Madden’s role has diminished within the game in recent years with new features and load screens focusing more on individual players than on Madden and his expertise. For Madden 09, for example, John Madden’s role is reduced even more with color commentary going to Chris Collinsworth across all consoles (in the past, Madden had only been removed in that capacity on next generation consoles)."

More: continued here

Dengeki Poll: Which Video Game Deserves A Remake?

Dengeki Magazine released the results of their poll titled: “Which Video Game Do You Want To Have A Remake?”. And unsurprisingly, Final Fantasy VII tops the charts.

Out of the 439 respondents, 78.1% indicated that there is a console game in their minds that they want a remake.

More: continued here

Important Importables: Some of the best Naruto games

From the article, "Naruto has sadly succumbed to the same fate as Sailor Moon and Dragonball. It became a worldwide hit. That’s not the bad part though, the bad part is what happens after becoming a worldwide hit - the merchandising.

Companies decide that, since a series is so beloved, the franchise becomes this mystical money-tree. They have to quickly harvest as much fruit as possible before fans get smart/grow up and it all rots away.

Which often results in subpar games. Games so wretched that you wouldn’t buy them even if they were in a $5 discount bin at GameStop.

Every once in a while though, developers and publishers will get things right. A licensed property will produce a good game. Lucky for Naruto fans, this has happened quite a few times and for quite a few systems. So today Important Importables will look at some of the more successful games based on the series."

More: continued here